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Table 2 Comparison of methods

From: Three-dimensional convolutional restricted Boltzmann machine for human behavior recognition from RGB-D video

Action

3DCRBM

Paper [30]

Walk

93.5%

96.5%

Sit

100%

91.5%

Stand

89%

93.5%

Pick up

100%

97.5%

Carry

71.9%

97.5%

Throw

95%

59%

Push

92%

81.5%

Pull

95%

92.5%

Wave

100%

100%

Clap

93%

100%

Overall

92.9%

90.9%