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Table 12 The comparison of the bitrate saving performance of the three coding schemes

From: A novel texture-based asymmetric visibility threshold model for stereoscopic video coding

3D sequences

QP

Bitrate (kbps)

ΔR (%)

Scheme I

Scheme II

Scheme III

Scheme II

Scheme III

Kendo

22

314.436

242.407

230.693

22.91

26.63

27

119.424

105.175

103.666

11.93

13.20

32

54.826

51.262

51.770

6.50

5.57

37

29.071

28.464

29.078

2.09

−0.02

GT_Fly

22

835.426

614.126

557.582

26.49

33.26

27

246.536

202.960

200.020

17.68

18.87

32

77.578

73.986

74.084

4.63

4.50

37

31.876

31.570

31.914

0.96

−0.12

Poznan_Street

22

1698.762

1025.426

908.394

39.64

46.53

27

384.906

304.574

295.814

20.87

23.15

32

127.966

117.668

118.514

8.05

7.39

37

52.350

50.872

52.176

2.82

0.33

Poznan_Hall2

22

656.564

491.244

476.698

25.18

27.40

27

195.836

168.718

169.342

13.85

13.53

32

83.378

78.420

79.860

5.95

4.22

37

41.812

40.870

41.820

2.25

−0.02

Shark

22

1101.391

882.893

797.345

19.84

27.61

27

433.618

386.830

374.455

10.79

13.64

32

183.406

174.151

174.970

5.05

4.60

37

84.002

82.778

83.846

1.46

0.19

Undo_Dancer

22

1525.504

1116.582

880.100

26.81

42.31

27

479.224

406.590

371.424

15.16

22.49

32

173.054

163.408

159.410

5.57

7.88

37

74.432

73.076

74.434

1.82

0.00

Average

22

   

26.81

33.95

27

   

15.05

17.48

32

   

5.96

5.69

37

   

1.90

0.06

    

12.43

14.30