From: Efficient cost aggregation for feature-vector-based wide-baseline stereo matching
Time complexity | Â |
---|---|
Feature vector computation | O a (2×W×H) |
Feature vector comparison | O b (W×H×M) for C and O b (W×H×(2w+1)) for P |
Construction and update of Γ | \(O_{c}\left ((2w+1)^{2} \times W \times M\right)\) and O c (3×W×H×M), respectively |
Construction and update of Φ | \(O_{c} \left (\frac {(2w+1)^{2}}{2} \times W\right)\) and O c (3/2×W×H×(2w+1)), respectively |
Cost aggregation for all pixels | O c (3×(2w+1)×W×H×M) |
Storage complexity | Unit: Number of floating-point numbers |
The cost volume array C | Maximum: W×H×M |
 | Minimum: (2w+1)×W×M |
Array P | Maximum: (2w+1)×W×M |
 | Minimum: (2w+1)2×W |
Matrices F l and F r | L×W entries, depending on the type of feature vector |
Matrices Γ and Φ | W 2 |
Vector a | M |
Vector w | 2w+1 |