From: Design of mobile augmented reality game based on image recognition
Name | Basic values | Dynamic change |
---|---|---|
Energy | 150 | Energy collectors collect 100 points per minute |
Steed knight | 1 | With 6 times of service life, it requires 1000 points of energy and 90 points of metal for regeneration after the service life is used up. |
Artificial intelligence | 10% | Increase per 1% consumes 100 points of energy and 20 points of metal. |
Mineral | 0 | Each victory obtains 1–3 points. |
Metal | 50 | Each victory obtains 30–50 points. |
Durability | 80% | Increase per 1% will consume 100 points of energy and 20 points of metal. |
Life research | 0% | Being less than or equal to 99% is equivalent to artificial intelligence, while above 99% will trigger the final story. |
Defense device A | 1 | Maximum blood volume is 40, launching a detection of a range of 13 every 2Â s |
Defense device B | 1 | Maximum blood volume is 50, launching a detection of a range of 14 every 1.8Â s |
Defense device C | 1 | Maximum blood volume is 80, launching a detection of a range of 14 every 1.6Â s |
Defense device D | 1 | Maximum blood volume is 80, launching a detection of a range of 16 every 1.6Â s |
Large monster | 0 | It is automatically and randomly generated by the system every 3Â s. Its self-explosion causes 15 damage points to the base. |
Small monster | 0 | It is automatically and randomly generated by the system every 3Â s. Its self-explosion causes 5 damage points to the base. |