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Table 2 Game numerical table

From: Design of mobile augmented reality game based on image recognition

Name

Basic values

Dynamic change

Energy

150

Energy collectors collect 100 points per minute

Steed knight

1

With 6 times of service life, it requires 1000 points of energy and 90 points of metal for regeneration after the service life is used up.

Artificial intelligence

10%

Increase per 1% consumes 100 points of energy and 20 points of metal.

Mineral

0

Each victory obtains 1–3 points.

Metal

50

Each victory obtains 30–50 points.

Durability

80%

Increase per 1% will consume 100 points of energy and 20 points of metal.

Life research

0%

Being less than or equal to 99% is equivalent to artificial intelligence, while above 99% will trigger the final story.

Defense device A

1

Maximum blood volume is 40, launching a detection of a range of 13 every 2 s

Defense device B

1

Maximum blood volume is 50, launching a detection of a range of 14 every 1.8 s

Defense device C

1

Maximum blood volume is 80, launching a detection of a range of 14 every 1.6 s

Defense device D

1

Maximum blood volume is 80, launching a detection of a range of 16 every 1.6 s

Large monster

0

It is automatically and randomly generated by the system every 3 s. Its self-explosion causes 15 damage points to the base.

Small monster

0

It is automatically and randomly generated by the system every 3 s. Its self-explosion causes 5 damage points to the base.