Fig. 6From: Spatio-temporal consistent depth-image-based rendering using layered depth image and inpaintingStatic scene sprites at different time instants. A static scene sprite is initialized with the first frame and updated with background information from subsequent frames at holes and foreground regions. Sprites after locating holes are in first row and sprites after inpainting are in second row; a at frame 6; b at frame 46; c at frame 96Back to article page