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Table 9 Comparing the proposed overall algorithm compared with CACRS algorithm [16]

From: Low-complexity depth map compression in HEVC-based 3D video coding

Sequences

Two-view case

Three-view case

 

BDBR (%)

BDPSNR (dB)

Dtime (%)

BDBR (%)

BDPSNR (dB)

Dtime (%)

Kendo

−1.52

0.08

−14.7

−1.87

0.09

−15.1

Balloons

−1.21

0.06

−21.4

−1.58

0.07

−22.8

Newspaper

−0.81

0.03

−19.3

−0.92

0.04

−19.7

Shark

−0.21

0.01

−33.9

−0.31

0.02

−35.2

Undo_Dancer

−0.47

0.02

−29.2

−0.56

0.02

−31.1

GT_Fly

−0.28

0.01

−36.2

−0.32

0.01

−38.6

Poznan_Street

−0.96

0.07

−19.8

−1.26

0.08

−20.2

Poznan_Hall2

−2.12

0.11

−21.8

−2.87

0.13

−22.6

Average

−0.95

0.05

−24.5

−1.21

0.06

−25.7