From: Low-complexity depth map compression in HEVC-based 3D video coding
Sequences | Two-view case | Three-view case | ||||
---|---|---|---|---|---|---|
 | BDBR (%) | BDPSNR (dB) | Dtime (%) | BDBR (%) | BDPSNR (dB) | Dtime (%) |
Kendo | −1.52 | 0.08 | −14.7 | −1.87 | 0.09 | −15.1 |
Balloons | −1.21 | 0.06 | −21.4 | −1.58 | 0.07 | −22.8 |
Newspaper | −0.81 | 0.03 | −19.3 | −0.92 | 0.04 | −19.7 |
Shark | −0.21 | 0.01 | −33.9 | −0.31 | 0.02 | −35.2 |
Undo_Dancer | −0.47 | 0.02 | −29.2 | −0.56 | 0.02 | −31.1 |
GT_Fly | −0.28 | 0.01 | −36.2 | −0.32 | 0.01 | −38.6 |
Poznan_Street | −0.96 | 0.07 | −19.8 | −1.26 | 0.08 | −20.2 |
Poznan_Hall2 | −2.12 | 0.11 | −21.8 | −2.87 | 0.13 | −22.6 |
Average | −0.95 | 0.05 | −24.5 | −1.21 | 0.06 | −25.7 |