From: Low-complexity depth map compression in HEVC-based 3D video coding
Sequences | Two-view case | Three-view case | ||||
---|---|---|---|---|---|---|
 | BDBR (%) | BDPSNR (dB) | Dtime (%) | BDBR (%) | BDPSNR (dB) | Dtime (%) |
Kendo | 0.19 | −0.03 | −47.3 | 0.17 | −0.03 | −49.8 |
Balloons | 0.13 | −0.04 | −51.9 | 0.11 | −0.03 | −53.2 |
Newspaper | 0.24 | −0.05 | −54.2 | 0.19 | −0.05 | −56.8 |
Shark | 0.79 | −0.06 | −83.4 | 0.72 | −0.05 | −84.9 |
Undo_Dancer | 0.68 | −0.07 | −80.7 | 0.63 | −0.06 | −82.1 |
GT_Fly | 0.83 | −0.05 | −86.3 | 0.79 | −0.05 | −87.5 |
Poznan_Street | 0.31 | −0.04 | −53.1 | 0.26 | −0.04 | −56.7 |
Poznan_Hall2 | 0.27 | −0.04 | −57.6 | 0.23 | −0.03 | −59.3 |
Average | 0.43 | −0.05 | −64.3 | 0.39 | −0.04 | −66.3 |