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Table 7 Results of each individual algorithm compared to 3D-HEVC encoder in three-view case

From: Low-complexity depth map compression in HEVC-based 3D video coding

Sequences

ETMD

ASRME

FDE

 

BDBR (%)

BDPSNR (dB)

Dtime (%)

BDBR (%)

BDPSNR (dB)

Dtime (%)

BDBR (%)

BDPSNR (dB)

Dtime (%)

Kendo

0.01

−0.01

−20.9

0.10

−0.02

−33.1

0.02

−0.00

−18.7

Balloons

0.01

−0.00

−18.1

0.07

−0.02

−37.3

0.02

−0.00

−23.6

Newspaper

0.00

−0.02

−27.8

0.19

−0.02

−42.7

0.03

−0.01

−15.9

Shark

−0.05

0.00

−10.4

0.07

−0.01

−63.4

0.68

−0.05

−32.3

Undo_Dancer

−0.09

0.01

−12.7

0.05

−0.01

−56.7

0.57

−0.04

−39.7

GT_Fly

−0.07

0.00

−7.9

0.07

−0.01

−64.5

0.71

−0.05

−38.5

Poznan_Street

0.01

−0.01

−28.3

0.18

−0.03

−44.1

0.05

−0.00

−17.1

Poznan_Hall2

0.02

−0.01

−32.7

0.15

−0.02

−43.6

0.07

−0.01

−25.4

Average

−0.02

−0.01

−19.9

0.11

−0.02

−48.2

0.27

−0.02

−26.4