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Table 6 Results of each individual algorithm compared to 3D-HEVC encoder in two-view case

From: Low-complexity depth map compression in HEVC-based 3D video coding

Sequences

ETMD

ASRME

FDE

 

BDBR (%)

BDPSNR (dB)

Dtime (%)

BDBR (%)

BDPSNR (dB)

Dtime (%)

BDBR (%)

BDPSNR (dB)

Dtime (%)

Kendo

0.02

−0.01

−20.1

0.13

−0.03

−32.4

0.02

−0.00

−18.2

Balloons

0.01

−0.01

−17.3

0.09

−0.02

−36.8

0.02

−0.00

−22.7

Newspaper

0.00

−0.02

−26.8

0.21

−0.02

−42.1

0.04

−0.01

−15.6

Shark

−0.07

0.00

−9.8

0.07

−0.01

−61.2

0.75

−0.06

−30.8

Undo_Dancer

−0.12

0.01

−12.1

0.05

−0.01

−55.8

0.63

−0.05

−38.2

GT_Fly

−0.08

0.00

−7.6

0.08

−0.01

−63.2

0.82

−0.07

−36.9

Poznan_Street

0.01

−0.01

−26.5

0.21

−0.03

−43.9

0.06

−0.00

−16.5

Poznan_Hall2

0.02

−0.02

−31.2

0.16

−0.02

−42.6

0.09

−0.01

−24.3

Average

−0.03

−0.01

−18.9

0.13

−0.02

−47.3

0.30

−0.03

−25.4