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Table 4 Detail information of the test sequences

From: Modeling of SSIM-based end-to-end distortion for error-resilient video coding

Test sequences

Resolution

Frame rate (fps)

Target bit rates (Kbps)

Flower

352 × 288

30

2,000

1,300

700

400

Football

352 × 288

30

1,400

840

500

300

Mobile

352 × 288

30

2,800

1,600

800

380

Stefan

352 × 288

30

1,700

1,000

500

270

Bus

352 × 288

30

1,700

1,000

560

310

Crow_run

640 × 360

25

7,500

4,500

2,500

1,500

Park_joy

640 × 360

25

8,000

5,000

2,600

1,500

Ducks_take_off

640 × 360

25

7,000

4,500

2,400

1,200

In_to_tree

640 × 360

25

1,000

480

220

120

Old_town_cross

640 × 360

25

1,400

620

270

140

Blue sky

768 × 432

25

2,800

1,400

630

320

Mobile calendar

768 × 432

50

7,400

3,400

1,300

560

Pedestrian area

768 × 432

25

1,800

1,100

600

400

Park run

768 × 432

50

15,200

8,800

4,600

2,400

River bed

768 × 432

25

8,700

5,500

3,200

1,800

Rush hour

768 × 432

25

1,500

850

470

280

Sunflower

768 × 432

25

1,200

650

380

220

Shields

768 × 432

50

5,000

2,400

1,100

560

Station

768 × 432

25

850

440

250

160

Tractor

768 × 432

25

4,100

2,200

1,200

690