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Table 2 PSNR and SSIM results

From: Depth-image-based rendering with spatial and temporal texture synthesis for 3DTV

  

PSNR (dB)

SSIM

Seq.

Camera

        
   

VSRS

Depth-based

Asym.

 

VSRS

Depth-based

Asym.

  

Prop.

3.5

inpainting

filter

Prop.

3.5

inpainting

filter

   

[ [38]]

[ [29]]

[ [17]]

 

[ [38]]

[ [29]]

[ [17]]

Book arrival

8→9

32.91

32.85

32.69

28.85

0.9814

0.9803

0.9798

0.9500

 

10→9

32.12

31.55

32.03

28.24

0.9817

0.9766

0.9811

0.9465

 

8→10

29.74

29.50

29.53

28.85

0.9672

0.9647

0.9645

0.8876

 

10→8

28.92

28.57

28.79

25.00

0.9684

0.9628

0.9660

0.8909

Break dancers

4→3

31.91

30.13

31.45

26.56

0.9470

0.9323

0.9440

0.8832

 

3→4

31.94

29.67

31.78

26.70

0.9518

0.9357

0.9500

0.8848

 

5→4

32.58

28.74

32.06

27.16

0.9532

0.9340

0.9503

0.8867

 

5→6

32.47

31.51

32.12

26.59

0.9503

0.9441

0.9482

0.8876

Ballet

3→4

30.10

28.20

29.63

22.58

0.9388

0.9111

0.9288

0.8280

 

5→4

31.91

26.87

31.85

23.28

0.9436

0.9151

0.9403

0.8304

 

5→3

27.74

24.41

25.92

20.17

0.8884

0.8575

0.8820

0.7517

 

3→5

27.38

25.98

27.10

20.82

0.8799

0.8447

0.8683

0.7489

  1. This table shows the PSNR and SSIM values of four view synthesis methods. The best results are highlighted with boldface type.