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Figure 4 | EURASIP Journal on Image and Video Processing

Figure 4

From: Depth-image-based rendering with spatial and temporal texture synthesis for 3DTV

Figure 4

Backward DIBR results and merged virtual image of “Book arrival” sequence. (a) The 50th frame of “Book arrival” sequence from the 8th camera position. (b) The corresponding depth map of (a). (c) The texture image of the global stationary scene sprite for (a). (d) The depth map of the global stationary scene sprite for (a). Our backward DIBR method results from the 8th camera position to the 10th camera position with disoccluded areas marked as white color: (e) generated from (a, b, f) generated from (c, d). (g) Proposed merging approach result of (e, f). The blank areas in red color circles are inner holes in foreground objects. The hole regions in green circles are disocclusion caused by stationary foreground objects. The hole regions in blue color circles are caused by the inaccuracy of depth map.

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