Figure 1From: Depth-image-based rendering with spatial and temporal texture synthesis for 3DTV DIBR results for frame 0 of the “Breakdancers” sequence. (d) Reference view. (a, b, c) Virtual views on the left side. (e, f, g) Virtual views on the right side. White color (R = 255, G = 255, B = 255) is used to represent the hole pixels. The larger the distance between the virtual view and reference view is, the bigger the disoccluded area becomes.Back to article page